Entity texture features. 816. Entity texture features

 
 816Entity texture features  Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features

+Player skin features!)Added: - Optifine parity: Size & Color texture properties - Ender Dragon random / custom and emissive texture support - drowned outer layers support random and emissive textures using the vanilla format - choice between brighter or optifine-like (default) emissive rendering modes (bright usually provides bigger bloom with shaders and is. 1] Several fixes, primarily for the random property system rewrite in 4. 7. 3] further api tweaks for EMF; fixed distanceTo property not working in 4. 2. 4) is a new Fabric/Forge mod that is an Optifine Custom Entity Models (CEM) compatible alternative for Fabric and Forge, for those who no longer use OptiFine due to alternatives such as Sodium, Iris, and ETF (Entity Texture Features). 4056 downloads. Client Decoration Utility. 4. 0. Auto-featured . png" now variates with "mob4. 1. 2 on Modrinth. ETF's source code has been almost entirely rewritten with a focus on optimization. Settings & configuration. Most notably ETF's skin features now have full compatibility with the `3D Skin Layers mod` and any `skin changing mod`. - added new ETF skin feature variant of the villager nose setting that can use a custom texture set in the skin, instead of. 6. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. 1. 6. 3k download s. Added an option to disable the compatibility patch applied to the 3d skin layers to enable skin features to work (this only. 20–1. added wolf collar support. Supports 1. added support for end crystal random and emissive textures. 2 has added many additional non OptiFine texture properties to further vary textures with, as well as adding properties that can vary the way the entity itself is rendered, such as brightness level, ambient particles and translucent rendering. Custom, Emissive and Varied mobs like Optifine and so much more. ETF is a Fabric (Quilt compatible) & Forge mod that adds many new Entity Texture Features , including entity and player skin features! This way, ETF provides more OptiFine parity on the Fabric mod loader. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. forge. Changelog. 19. 2] added the NBT OptiFine texture property, which can read any NBT value of an entity that is available to the client; added wolf collar support; API updated for other mods to utilise ETFs random texture . Last Modified: 2023-09-22 23:17:41. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. 6. 5 Forge. 5. This mod should be compatible with any mod added entities. Entity Texture Features:这个mod实现的是同种生物可以获得不同的皮肤,生物的眨眼动效也得以实现,生物可以使用发光材质了,并且还可以像OF那样对使用了不同名的同种物品使用不同材质。Download [ETF] Entity Texture Features 4. 1 on Modrinth. Featured versions See all . resolved an issue with additional textures like enderman_eyes. Updated 18 days ago. I cannot recommend this enough. 6. Added: - added Minecart, Boat, Evoker Fang, and Llama carpet texture support. json; A few of these options can also be changed via the Puzzle mod; Mod support. fabric. 4. [ETF] Entity Texture Features 4. This mod should be compatible with any Mod added entities as long as they extend LivingEntityRenderer. 4. [4. Add a Comment. 1 [ETF] Entity Texture Features 4. Settings & configuration. 19. It will support OptiFine resourcepacks by default and it will be available on Forge (although that's far from the top priority right now). Changelog. Published on Jun 14, 2022. This mod should be compatible with any mod added entities. Thanks to the power of Entity Texture Features, 7 variants glow like the glow squid or Enderman's eyes. 19–1. ETF Changelog: [forge port of V3. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. 1 [ETF] Entity Texture Features 4. [V4. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. g "mob4. Client Decoration Utility. json; A few of these options can also be changed via the Puzzle mod; Mod support. png") Animatica textures are now detected and prevent. Emissive, Random & Custom texture support for entities in resourcepacks just like Optifine but for Fabric. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. 1,502 follower s. json; A few of these options can also be changed via the Puzzle mod; Mod support. png) fixed health property not working at all in 4. fabric. Blinking mobs. 17+) - Converts from optifine/mcpatcher format to other formats. 5k download s. 13. 3. 6. ETF is a Fabric (Quilt compatible) & Forge mod that adds many new Entity Texture Features , including entity and player skin features! This way, ETF provides more OptiFine parity on the Fabric mod loader. Project ID. Entity Texture Features (ETF): EMF uses several features from my other mod ETF, so it is required. Licensing. Custom, Emissive and Varied mobs like Optifine and so much more. ETF v4. 19. 0] Update summary: ETF 4. Custom, Emissive and Varied mobs like. Colorful Sheared Sheep! Better Cats! Browse and download Minecraft Entity Texture Packs by the Planet Minecraft community. This mod should be compatible with any mod added entities. json; A few of these options can also be changed via the Puzzle mod; Mod support. png") Animatica textures are now detected and prevent certain ETF. " to separate the variant (e. png or sheep_fur. 3k total downloads. Vanilla textures are assigned a texture number of 1. png should variate with big_chungus_0. 20. 888. This mod should be compatible with any mod added entities. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. BisectHostingMODRINTH. Last updated Nov 4, 2023. textures ending with numbers now use the separator ". 2=iregex:(technoblade|1)" value comments sorted by Best Top New Controversial Q&A Add a Comment. Currently, the animations do behave slightly differently than optifine's, just enough to break some packs. Entity Model Features* An Iris-supported shaderpack and enable any LabPBR format emissive/sub-surface-scattering optionsCustom, Emissive and Varied mobs like Optifine and so much more. 4 Fabric & Quilt. Entity Texture Features [V2. 4 Fabric & Quilt. 2. This mod should be compatible with any mod added entities. 20 Other Texture Pack. This mod should be compatible with any mod added entities. 1] Several fixes, primarily for the random property system rewrite in 4. 5. Blinking mobs. This allows most Optifine Resourcepacks to be used on Fabric, as long as they change Textures only , for Custom models (Like Fresh Animations) you will also need the Custom. 3. Custom, Emissive and Varied mobs like Optifine and so much more. fixed api methods not being static; fixed texture names ending with numbers not correctly using a ". 1 [ETF] Entity Texture Features 4. 4 on Modrinth. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. BVzZfTc1. [ETF] Entity Texture Features Mod. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. The Render file is here, with the spots where the texture is specified. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. 6 Download Report Changelog rewrote the Random Property reading code to be more object-oriented, stable, and simplified. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. OptiFabric: A note about the 1. See moreCustom, Emissive and Varied mobs like Optifine and so much more. Modrinth is open source. json; A few of these options can also be changed via the Puzzle mod; Mod support. This Client-side Fabric mod adds support for a bunch of entity texture features, including Optifine Features, that can be set in compatible Resourcepacks or Player skins. Custom, Emissive and Varied mobs like Optifine and so much more. 0, simply open the mod menu settings and enable "Apply skin feature template to a copy of your. [ETF] Entity Texture Features 4. Settings & configuration. 3 Fabric & Quilt. 4. 2. Fully compatible with Sodium & Fresh Animations. #179 opened on Jun 24 by SungHerobrine97. Chickens (6 new variations) Slime (1 new variation) All textures except zombie ones were taken from Example Random Entity Texture pack by ewanhowell5195. +Player skin features!)Versions [Fabric] Entity Texture Features [V4. 106775 downloads. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. 1 [ETF] Entity Texture Features 4. [4. ETF supports all OptFine custom and random entities, including all the properties and even more added by ETF!</li> </ul> </div> <h4 tabindex="-1" dir="auto"><a id="user. 12591 downloads. Report Follow . 20. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. json; A few of these options can also be changed via the Puzzle mod; Mod support. 16+) - Many new Entity Texture Features , including entity and player skin features! Provides more OptiFine parity. json; A few of these options can also be changed via the Puzzle mod; Mod support. added the NBT OptiFine texture property, which can read any NBT value of an entity that is available to the client. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. json; A few of these options can also be changed via the Puzzle mod; Mod support. PACK REQUIRES OPTIFINE OR CITRESAWN ENTITY TEXTURE FEATURES !!! optifine. 20–1. 10 on Modrinth. 6. Auto-featured . Download [EMF] Entity Model Features 1. Changelog. Entity Minecraft Texture Packs. 19. Versions [ETF] Entity Texture Features 4. Categories. g "mob4. Download [ETF] Entity Texture Features 4. color is a synonym for this method. Example Random Entity Textures. textures ending with numbers now use the separator ". If for any reason cem doesn't work then, Soul_louS will probably continue to release their fork and modified version of FresAnimations. It does not use cursemaven, it decompiles the built mod in the workspace. as well as fixing a notorious `Tinkers construct` crash on forge. Alternate potion visuals for mobs. 1. - added support for emissive and enchanted skin features on player head blocks. 2 Forge. Supports 1. 2. This page serves as a compact list of all unique mob and entity textures or skins which have ever existed in officially released versions of Minecraft. This resource pack adds 15 new axolotl variants. Download Report . 1 1. subtract. Dark Oak Boat with Chest (texture) BE1. 4. properties file loading (will be used in EMF); added an option to enable transparent skins for all players, even ones not using ETF skin. fixed crash in skin tool when selecting pixels (likely present in 1. 2. Added: - added Minecart, Boat, Evoker Fang, and Llama carpet texture support. 0. Created 2 years. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. 6. Settings & configuration. Added: Download [ETF] Entity Texture Features 4. injection. I have tried using the default arrow texture instead to rule out a problem with the texture itself, but there was no change. Entity Model Features* An Iris-supported shaderpack and enable any LabPBR format emissive/sub-surface-scattering optionsSettings & configuration. json; A few of these options can also be changed via the Puzzle mod; Mod support. 402 downloads. 20. 1303 downloads. resolved an issue with additional textures like enderman_eyes. All direct download links on our website are provided by the authors. The vanilla directory minecraft/textures/entity or wherever a modded entity's texture happens to be by default. 5. 20. Alternate potion visuals for mobs. 20 Other Texture Pack. "name=\u00a74\u00a7oName". Random Entities changes an entity's texture based on its qualities, such as position, NBT rules, the time, and more. Settings & configuration. 16. Created 2 years. 6. This mode uses the Bright emissive rendering mode normally and automatically changes to, the more shader compatible, Default / Dull emissive rendering mode when shaders are enabled. The pack focuses on large scale texture tiling / randomization using various optifine-format features instead of having high texture res or detailed custom block models. Mod support ; This mod should be compatible with any mod added entities as long as they extend LivingEntityRenderer class for rendering and utilise it correctly ; Any mod displaying an entity in a custom GUI can force the default texture by having the entity. Settings & configuration. 7809 downloads. Radplay • 3 mo. The subreddit for all things related to Modded Minecraft for Minecraft Java Edition --- This subreddit was originally created for discussion around the FTB launcher and its modpacks but has since grown to encompass all aspects of modding the Java edition of Minecraft. A sheep using sheep2. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. API updated for other mods to utilise ETFs random texture . Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. 19. 17+) - Intended to load the MCPatcher/OptiFine animated texture. This mod should be compatible with any mod added entities. Supports 1. This includes: Animated GUI textures. Backrooms entities texture pack (zombies and skeletons) 32x Minecraft 1. updated the. Custom Entity Models; Entity Texture Features . Created 2 years. Random entities applied to a Piglin. - improved compat with modded custom boat type textures. 607 108. forge1. Puzzle was created to solve the latter by providing a united config for OptiFine replacement mods, built-in support for the most relevant alternatives and a API for other mods to take advantage of. Instead for textures the purple and black texture is used and the directory for the texture is. Created 2 years. [4. +Player skin features!) [ETF] Entity Texture Features Mod. Settings & configuration. Download [ETF] Entity Texture Features 4. Download [ETF] Entity Texture Features 4. 6. This also allows other mods to add new random properties for easy use in ETF & EMF. fixed: several additions listed above fix several issues however some more minor fixes include: fixed quark incompatibility with ETF block entity features; fixed ETF settings button appearing on data pack selection screenadded quark compatibility warning that disables incompatible features. rewrote the Random Property reading code to be more object-oriented, stable, and simplified. optimized texture sizes in jar thanks to @robotkoer. The game crashes when I play on the server and this is the log: `---- Minecraft Crash Report ---- // Daisy, daisy. added model texture override support. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. 3. add. 0 - 1. Emissive/Glowing entity textures just like Optifine & compatible with Optifine Resourcepacks. 1,467 follower s. 1,567 follower s. I don't know where to contact the staff of this, but the Entity Texture Feature mod is a client side mod but is still an available mod choice for forge. 0] Update summary: ETF v4. This mod should be compatible with any mod added entities. Download [ETF] Entity Texture Features 4. json; A few of these options can also be changed via the Puzzle mod; Mod support. A Minecraft Fabric & Forge mod that adds random, emissive & blinking textures for mobs, skins and much more! - Issues · Traben-0/Entity_Texture_Features. png") Animatica textures are now detected and prevent. Entity Texture Features - [Fabric & Forge] Mods 5,125,602 Downloads Last Updated: Mar 24, 2023 Game Version: 1. 4 Fabric & Quilt. This mod should be compatible with any mod added entities. Custom, Emissive and Varied mobs like Optifine and so much more. [V3. png) fixed health property not working at all in 4. If you want more OptiFine features on Fabric, you can either check this list, made by LambdaAurora, or you can use the Fabulously Optimized. png 160 × 160; 324 bytes Dragon Fireball BE2. Some scenarios exhibit up to 11 times less processing time usage, and in general the mod is much more stable and efficient. Settings & configuration. 3k download s. Entity Textures Features allows you to change Textures from Entities with specific Properties via Optifine Format, also has more properties that doesn't exist in. Settings & configuration. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. 3683 downloads. Published on Sep 22, 2023. png" now variates with "mob4. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. png 1,280 × 1,280; 10 KB Dragon Fireball (texture). With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. 4. Entity Texture Features, (At least 4. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. png resetting after a short time if the base texture had . Random property code now only stores the entities initial conditions if they have been tested by that random property already, reducing memory usage. Settings & configuration. This mod should be compatible with any mod added entities. 3. Features: Custom & random Entity Textures; Emissive/glowing Entity Textures; Blinking Mobs; Player Skin Features; Plugin Info: | Forge 1. This allows most Optifine Resourcepacks to be used on Fabric, as long as they change Textures only , for Custom models (Like Fresh Animations) you will also need the Custom. updated the minecraftcapes. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. Player Skin Features & Additions, including support for most of the above features. fixed texture names ending with numbers not correctly using a ". - fixed crash in skin tool when selecting pixels (likely present in 1. Download [ETF] Entity Texture Features 4. 5. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. 1) Entity Model Features, CITResnew. 16 on Modrinth. 2 has added many additional non OptiFine texture properties to further vary textures with, as well as adding properties that can vary the way the entity itself is rendered, such as brightness. (primarily used to support the random model feature, the config screen, and allow textures set in models to vary like in OptiFine) Recommended mods. 2. This mod should be compatible with any mod added entities. Supports 1. ETF v4. Versions [ETF] Entity Texture Features 4. Client Decoration Mobs Utility. This mod should be compatible with any mod added entities. 4k total downloads. This also allows other mods to add new random properties for easy use in ETF & EMF. You need Entity Texture Features and Entity Model Features (you'll have to remove the CEM. 2. 2 also includes many bug fixes and suggestions that have popped up since I left on holidays. json; A few of these options can also be changed via the Puzzle mod; Mod support. - Ender Dragon random / custom and emissive texture support. This pack changes most mobs into player mob models, it also contains alot of variant textures, and it also shows the vanilla model mobs at the when spawning. MoreMcmeta (1. 20. blinking for eyes in FA Addon etc. Entity Culling - Using async path-tracing to hide Block-/Entities that are not visible; Entity Model Features [CEM] - EMF is an, OptiFine format, Custom Entity Model replacement mod available for Fabric and Forge. 1=john smith) will check the names {"john", "smith" & " john smith"}) Added: Optifine parity: Size & Color texture properties. Supports 1. blueaxolotl_mc • 4 months ago. 20. json; A few of these options can also be changed via the Puzzle mod; Mod support. However I will not leave you empty handed, If you want to contact the Xaero's Developer and simply tell them to "make entity. Settings & configuration. isOf(Blocks. 1 mostly brings the new skin feature tool, with a redesigned GUI to fit, as well as several new texture properties to further customize your mob textures beyond what. 4.